Skip to main content

HUNTRESS Wiki

Explore two dark floors, find dynamite, and hide in the vents when a giant spider hunts. Blast open the sealed gate to escape.

Game Updates
The giant spider standing in a grand hall with wooden floors, red paneled walls and columns in HUNTRESS.
2 Dark Floors5.3K Players at Check2.64M Visits48.8K FavoritesUpdated Oct 17, 2026

Full Escape Walkthrough

The whole run at a glance: find the keys, the per-run code and four dynamite, then blow the exit gate and get out.

View full page
Plan

The escape in four moves

Every run needs the same three finds — the keys, the detonator code, and all four dynamite sticks — before the gate can blow.

Every charge is required

The escape only works with the full set of dynamite in place plus the code from this run.

  1. Search both dark floors

    Open drawers and smash jars for the keys, the detonator code and all four dynamite sticks.

  2. Hide when the spider hunts

    When the lamps flicker (or you hear footsteps in Nightmare), crouch into a metal duct and wait.

  3. Attach all four dynamite at the exit gate

    The gate sits in the start area — don't head for it until you're holding all four charges.

  4. Detonate from the detonator room

    Unlock the room with its key, enter your per-run code, and fire the charges to blow the gate open.

Explore the Wiki

Pick a starting point: full escape routes, surviving a spider hunt, finding your way around the building, group runs, recent changes, and the current code list.

What Is HUNTRESS?

First-person view of the player carrying red dynamite down a dark corridor as the giant spider approaches in HUNTRESS.

HUNTRESS is a first-person horror escape experience on Roblox, categorized as Puzzle / Escape Room. Its sealed-building setting turns a simple way-out objective into a survival challenge that you can attempt alone or with friends.

Know the Building

Developer

YamiSama18

Platform

Roblox

Genre

Puzzle / Escape Room

Created

June 29, 2026

Perspective

First-person

Setting

Sealed building

Escape Party

1–4 players

Server Capacity

20 players

Latest Guides

Open the Exit Gate

The sealed gate needs four dynamite, the detonator room key and this run's code — here's each piece.

View full page
  1. Required

    Four sticks of dynamite

    Plant every charge on the gate itself — one charge does nothing on its own.

  2. Required

    The detonator room key

    Unlocks the locked room where the detonation is triggered; treat a locked door as a reason to keep looting.

  3. Required

    The detonator code

    A new four-digit number every run — 0973, 9516 and 8459 have all appeared — so find yours each attempt.

  4. Final step

    Enter the code and detonate

    Key it in at the detonator and the gate blows open — walk through and get out.

Survive an Active Hunt

The moment a hunt starts: stop searching, reach a metal duct, and wait — running doesn't work.

View full page
  1. Stop searching immediately

    Every drawer you open or item you drop tells the spider where you are.

  2. Head for the nearest metal duct

    A straight sprint won't save you — the tutorial rules out outrunning it.

  3. Crouch in and wait it out

    Stay put until the spider has moved off your floor.

  4. Don't push your luck

    The tutorial's own warning — leaving early is the risk, so wait a little longer.

Find All Four Dynamite

Search habits from recorded runs that actually locate the last stubborn stick.

View full page

Clear floor by floor

Work through one floor at a time so you know which areas still hide a missing stick.

Split up when sticks go missing

One group found their final stick only after dividing an area between them and re-searching covered ground.

Re-check both floors

When the count doesn't add up, going back over the top and bottom floors is the standard move.

Listen while you search

Nearby dynamite has a sound — one player tracked down the last stick partly by ear.

Know the Building

Two dark floors, three named landmarks, and the lamp cue that tells you which floor the spider is on.

View full page
Landmark

Start area (front)

Where you begin and where the sealed exit gate sits — the dynamite gets placed here.

Landmark

Generator room

A recognizable named room to navigate by; its area also hides the one vent you can head to on purpose.

Landmark

Detonator room

The locked room the escape is tied to — you may find it on the second floor, so treat that as a hint, not a guarantee.

Layout

Two dark floors

The spider travels between both while you search; when the lamps flicker, it's on your floor and closing in.

Hiding & the All-Clear Signs

When to duck into a vent, and how to read the cues that mean the spider has left your floor.

View full page

Watch the lamps

In normal mode, flickering lights mean the spider is on your floor — that's your cue to stop and hide.

Play Nightmare by sound

With the lights out, its footsteps are the only warning — it's worth playing with sound on.

Read the all-clear

Fading footsteps, a stopped flicker, a teammate's callout, or a radar ping on another floor all mean you can move.

Stay still if it finds you

The spider can sit and stare at your duct — players have survived by staying put, not bolting.

Escape With Friends

Up to four players share one escape: split the search, pass items, and revive downed teammates.

View full page
  1. Setup

    Shared goal, split search

    The squad collectively needs the room key, the per-run code and four dynamite — divide areas to cover both floors at once.

  2. Teamwork

    Hand items, don't backtrack

    Pass dynamite to the teammate heading for the gate, or carry a key to whoever's stuck at a locked door.

  3. Teamwork

    Call the spider's movement

    The flicker only warns your own floor — say 'he went upstairs' so the other floor gets its warning.

  4. Safety

    Revives are the safety net

    Any living player who reaches a downed teammate can bring them back — check before writing anyone off.

Find a Vent That Works

Some vents are just decoration — the crouch-in test and the generator-room vent tell you which are real.

View full page
Choose for your situation

The opening lets you crouch inside

It's real cover — get in, stay quiet, and wait until the spider moves off.

The game blocks you from entering

It's scenery, not cover — remember the next vent-shaped opening instead.

You're near the generator-room area

Head for its working vent — the one spot you can pick on purpose.

HUNTRESS codes and rewards

Current HUNTRESS code availability, rewards and source-check dates.

Codes and rewards

No HUNTRESS codes are currently reported working.

Frequently Asked Questions

Short answers to what HUNTRESS players ask most, with links to the full guides.

Search both dark floors for the keys, your per-run detonator code, and all four dynamite sticks. Attach the dynamite at the exit gate in the start area, then reach the detonator room and enter your code to blow the gate open.Read the escape walkthrough

Do not run — you cannot outrun it. When the lamps flicker (or you hear footsteps in Nightmare mode), crouch into a metal duct and wait for the spider to leave your floor.Survive an active hunt

Yes. HUNTRESS works solo or with up to three friends in one escape attempt, and teammates can revive a caught player instead of letting the run end.See the multiplayer guide

No working codes have been confirmed in the game yet. The codes page tracks every reported code, its reward, and its source-check date, so you can see the current state at a glance.Check the codes list

Start your next run prepared

Check the current code list, then jump into HUNTRESS on Roblox and put the guides to work.